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643 of 677 found the following review helpful:
Some major improvements over GTA3 Sep 12, 2002
By Pat O'Donnell
There are many enhancements over GTA3. Here is what is confirmed so far:
9 hours of music (GTA3 was 3.5 hours) - The music is licensed,
90 songs. 10 radio stations, including authentic period slang for the DJ's and Callers
very small examples of confirmed tracks include:
"You've got another thing coming" by Judas Priest
"The Message" by Grandmaster Flash and the Furious Five
"Self Control" by Laura Branigan
"Summer Madness" by Kool and the Gang
"I Ran" by Flock of Seagulls
"Out of Touch" by Hall and Oates
"I just died in your arms" by Cutting Crew
Main character speaks,
by voice of Ray Liotta (from the legendary movie goodfellas)
Over 8000 voice overs (2000 for GTA3)
Double the size (city size wise) then GTA3's city
Also, there will be Interior action Multi Tiered enviorments (Casino, Discos, Hotels)
-AI is dramaticlly improved
-a new routing system for pedestrians including a ton of more variety and actions.
-Gangs are now inteligent, and now steal cars and get into chases with police among other new actions.
-New Renderware Engine with modifactions, Texture Streaming, Framerate IMPROVED. Special lighting work
-New auto-targeting system
40 weapons, (GTA3 had 15)
Use of cover from objects in rooms and on street.. also pedestrians
Camera is locked behind the user when in targeting mode. New targeting system to make finding and shooting enemies even easier. It will highlight targets based on "priority and not on proximity". The new system also includes a new crosshair system that shows you both the exact target and the bullet spray radius. The crosshair will also change color to indicate the enemies threat level
New maneuvers like crouching will help you make use of cover.
Work has been made to avoid motion sickness from the rabid camera.
Missions are greatly varied
Many extra side missions, including Pizza Delivery
120 Cars (50 in GTA3)
More reflective surfaces on vehicles. Real time shadowing from passing scenery. Tires can blow or be shot out, effects physics
Over 100 missions and will include more complex missions that include a greater variety of objectives. These new missions will ask more of you by melding vehicle, outdoor and indoor combat all into one mission.
Can fly helicpters, land on buildings
Many new side missions like Pizza delivery man, etc...
71 of 76 found the following review helpful:
An Improved, New Game - The Best in Years Nov 19, 2002
By Jason N. Mical
Right before writing this review, I read a news story about a teenager who attempted to steal more than 100 cars and said he got the idea from "Grand Theft Auto: Vice City." And I couldn't help but think, "Here we go again."
Last year, Rockstar released their groundbreaking "Grand Theft Auto 3," a far more realistic sequel to their cartoony, cult GTA series. Defying convention (and the ratings system), GTA3 became one of the best-selling video games ever, introducing gamers to levels of atrocity and violence usually reserved for war crimes tribunals. Vice City is the update to that game, and while GTA3 was a genre-buster, Vice City perfects the formula, retaining all the good aspects of the old game while tweaking most of the problems and adding enough new things to keep gamers coming back for more.
Set in a Miami-like tropical town in the 1980s, Vice City captures the feel of Hawaiian shirts, fast cars, and faster women. The player is Tommy Vercetti, a gangster down from Liberty City who just got out of jail and came to Vice City to set up operations for his organized crime syndicate. His first deal goes bad, and he's left with the clothes on his back and the ambition to get the people who wronged him - and whatever guns, cars, swords, explosives, and people he can use along the way.
This game has much more of a "plot" than GTA3, but still manages to retain the open-ended feel of the first two in the series, as there are always two or three missions for the player to choose from. Rockstar also fixed some of the physics problems with cars, meaning the player can take corners faster and not have to worry about rolling over ten times. The music, always a great part, has been expanded twentyfold - there are literally a hundred songs, many of them semi-obscure but fun 80s tunes (a few are original), across the radio stations. The player can still be a vigilante or a firefighter, but pizza boy has been added as well, and a dozen or so properties are available for purchase, many of them with their own missions. There are 35 weapons to choose from, including a katana, a chainsaw, a .357, and a improved sniper rifle. The airport has airplanes to fly, and there are helicopters for speed and precision. Also, the military base has a nice secret if you find 100 hidden packages - the Hunter, a gunship with unlimited chaingun and missile ammo. Nice! In fact, there is almost no reason NOT to buy this game - the only problem I've ever found with it is that sometimes, when you die on a mission, if you allow your character to be reincarnated at the hospital, then the game will (sometimes) crash. But that's small potatoes.
I need to stress, yet again, that this is not a game for children. I'm not living in some fantasy-world where kids will never play games like this, but parents, if you're going to get this to stick in a stocking, PLEASE understand what your kids will be playing. Sit down and watch them play it. Talk to them about the difference between fantasy and reality. Please. It's only a matter of time before enough dumb teenagers steal enough cars and blame enough video games before us adults won't be able to make up our own minds about playing them - because some well-meaning government official will make it illegal.
Enjoy, but be warned.
Final Grade: A+
30 of 30 found the following review helpful:
A review of Grand Theft Auto Vice City. Mar 27, 2003
By James Houser
Grand Theft Auto Vice City is a terrific and brilliantly designed video game. It is very similar to Grand Theft Auto 3, only bigger, better, and longer. It takes some of the flaws that were found in GTA3 and vastly improves on them. There are many more new things that are in the game, as well as many of the old features. Now, I will describe the game and game-play to you.
First of all, there are many new features that weren't found in the game's predecessor. Here is a list of some of the new additions. (If you haven't purchased the game yet and want to be suprised with it, I don't reccomend reading this part.)
1.The city is larger and more detailed.
2.You now have the ability to have access to interior locations, including a mall, strip club, dance club, and more.
3.There are over 100 vehicles. This includes motorcycles, helicopters, and boats.
4.Now, there is about 35 weapons total.
5.Audio wise, there is over 9 hours of music from such artists as Michael Jackson, Ozzy Ozbourne, Grandmaster Flash, A Flock of Seagulls, and much more, including the famous Crockett's Theme from the television show Miami Vice.
6.There is much more character dialogue and pedestrian sayings. This time around, your character actually talks.
7.A more diverse cast of charaters. This includes voices done by Ray Liota, Tom Sizemore, Burt Reynolds, Jenna Jameson, Danny Trejo, and more.
8.You can now shoot out vehicle tires and people driving the vehicle.
9.You have the option to bail out of a moving automobile, even the choppers.
10.You can inflict damage on a vehicle by using a melee weapon.(Ex. baseball bat.)
11.You can now purchase property that eventully earns money for you.
12.The graphics and textures are more nice from GTA3's.
There is much more minor improvements and new things involved in the game, as well. But, I don't want to ruin your gaming experience the first time you play it. You will be amazed.
Overall, the game is great. It is well worth it to buy. It has something in it for everyone. However with a mature title, it is strongly not recommended for children. I'd say 10 or below.
Anyway, if you don't have this game yet, you are missing out on a magnificent experience. It will simply stun you. Grand Theft Auto Vice City is undoutebly one of the, if not the best, video game created to date. Thank you for taking the time and generosity to read my review.
27 of 28 found the following review helpful:
A Worthy Heir Nov 17, 2002
Rockstar had a monster of a sequel on their hands here, as well as a monster of a legacy to live up to. In the wake of Grand Theft Auto III, thought of by many to be one of the most revolutionary games in console history, expectations for said sequel were undoubtedly be off the charts. Players had enjoyed a taste of the virtual crime syndicate of Liberty City, and now they wanted the whole meal. To say developers had their work cut out for them would probably pass as one of the great understatements of the young century. But, god help them, they actually stepped up to the plate and swung for the fences.
Vice City is, in many ways, an "expansion pack" for GTA3. It's the basically same game, they've merely wrapped different skins around everyone and given players a whole new stack of missions to complete. Not to downplay the team's effort, this remains a very... VERY good game. Just don't jump in expecting an entirely new, completely immersive experience. This is everything it promised to be, episode three with new faces set entirely in the mid 80s. It's not Grand Theft Auto IV, more of a GTA3.5.
Thankfully, the game controls exactly the same as its daddy. You've got basic controls; walking, running, aiming, shooting, jumping, punching and stealing. Tommy moves a little differently than our anti-hero from the third installment, he's a touch slower, heavier. He throws punches at a slower pace than the previous character, but when he connects they've got more muscle behind them. A minor annoyance is the inadvertent damage he takes when running off a ledge or set of steps, rather than leaping. I'd be lying if I said I wasn't a little frustrated to watch my hero fall to his doom off a ledge no higher than six feet, but if nothing else that teaches you to be a little more careful.
Each vehicle you drive handles differently, whether you're behind the wheel of a race car, a compact, an SUV, a boat, a helicopter or a Vespa. Certainly there's more of an arcade feel to controlling the makes and models of Vice City than there is a simulation aspect, but I wouldn't have it any other way. If I want complete and utter realism, I'll play Gran Turismo III. If I'm looking to run some folks over, fly into a bridge or scoot my way through traffic... complete and utter realism is not an extremely important factor in my book. In all honesty, were this game any more realistic it would take away from the fun factor by tenfold.
Graphically, this game is beautiful. Once you hop into the options menu and turn off the incredibly distracting and worthless "tracers" feature (and can suddenly SEE), you begin to recognize and enjoy the attention to detail that went into this game. Absolutely EVERYTHING is accounted for, from the names on every single building on the main strip right down to the wrinkles in the crotch of Tommy Vercetti's jeans. Not that I was looking at his crotch or anything...
The voice acting and musical choices have somehow improved from last year's nearly-flawless model, to the point where you find yourself completely immersed in the game's culture. I completed my run through all the missions at roughly twenty five hours, and was only just then beginning to see a few overlaps in the conversational dialogue of non-central characters. My absolute favorite character in the game was an underling named Mario, who keeps hanging around outside establishments under your control. Alongside his fellow also-rans, Mario loudly and proudly barks orders with some sort of false sense of authority. "WHAT HARDWARE WE GOT!?" he'll shout, without provocation. "WHAT SHOULD I DO ABOUT HER!?" I laughed until I cried, and then I immediately absorbed a few of Mario's characteristic phrases into my everyday language. When I start quoting lines from a movie, you know I enjoyed the movie. To even imagine quoting something from a game, let alone a minor character in that game, is a totally foreign concept.
The missions range from easy to extremely difficult to "how the holy hell do they expect me to do this??", but are all manageable, with practice. Right up to the game's final battle, everybody's got the same weakness. No matter how important they are in the hierarchy of crime, they'll still bleed when shot. And they'll die when you steal their car and park it on top of their heads. Or when you catch them in the rotor blades of a helicopter, as the situation may call for. Unfortunately, the final sub-boss and the boss himself each took half a dozen direct shots from the rocket launcher before succumbing to their wounds, which sort of blows that whole idea to hell, but the vast majority of the game obeys the same damage system. Again, a minor flaw but a flaw nonetheless.
After the missions of GTA III, I didn't think there was any way things could get more inventive, more creative, more unexpected... but somehow they managed. Rockstar controls your emotions from the first moments of the game, right up to the end. The missions flow almost seamlessly into the storyline. You can take an extended break, running around the city, slaughtering families and retrieving hidden packages, and then jump right back into the storyline without disrupting the flow of the story. It's truly something you can take at your own pace.
Overall, everything I expected from a sequel of this magnitude. If it's as they say, a great movie leaves you thirsty for more; then the same rule must apply to a great video game. Despite some flaws, Vice City continues the trend begun by GTA3. It's a worthy heir to the legacy, nothing nearly as groundbreaking as the jump from GTA2 to 3, but then again this isn't part 4. Can't wait to see where they can take it from here.
66 of 76 found the following review helpful:
Its Going Rock ....Again!!! Aug 27, 2002
GTA3 had to be one of my all time favorite games ever the open ended style of play and hours of fun unlike anything ever played.
So how does Rockstar top itself?? well..
how about 9 hours of music from the 80s and talk radio like last time which had about 3.5 hours of music
40 weapons up from 15 with a new targeting system
50 interior locations that you can now enter(discos,bars,hotels etc.)
And gta3 had a nice selection of 40 vehicles
Vice City will feature over 100 including motorcycles and helicopters ( and if you want to land one on a skyscraper and snipe from the top of the building you can )
Cutscenes and dialog will also be more featured including the main character actually having lines this time by Ray Liota
with over 100 missions to complete
All that with slighty better graphics and a better miami-style setting rather then the slums of liberty city backdrop should be better eye-candy
With all these improvements this game cant miss and while its not called GTA4 its hard to imagine any more improvements to make it a true sequel either way its going to be the must have PS2 game this year!
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